Started work, actually a couple of week ago, on 3D printing software.

It helps having your own custom 3D software ( c++/Opengl 3.3 ) you can hop straight to examining existing GCode and then on to writing a custom a slicing algorithm, it’s fast too … very fast, beca3DPrintinguse the code base was/is intended for a games engine.

I’m currently only targeting windows, but the thing is written is c++/stl and most of the code is custom and nothing to do with windows at all, so later, it should be possible to port.

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