Category Archives: Development Log

Where I sometimes write down reminders to myself about important problems solved or requiring a solution.

Unending quest for speed.

Today it’s time to refine ( implement slightly better ) the collision algorithm. I’m using 10,000 volumes against the terrain which I’m rebuilding per frame … this is a massive hit on the CPU …  the mission today is to … Continue reading

Posted in Development Log | Leave a comment

Collision Detection.

I’ve been searching for a solution to ray/triangle collision detection on the terrain for a while now.  Obviously it is very easy to determine which voxels a ray collides with but which triangles does the ray collide with? Since this … Continue reading

Posted in Development Log | Leave a comment

Screenshot

Here’s a link to a screenshot from the output of my newest terrain renderer. The algorithm is based on voxels so I’m able to carve caves and overhangs into the terrain with ease. This is expensive in terms of memory/triangles … Continue reading

Posted in Development Log | Leave a comment

Opening piece of text.

Lee’s first post on his upgraded blogging site.

Posted in Development Log, Software Development | 5 Comments